If you enjoy my work and you are willing to donate. Huge thank you to laxmantim for a donation Mod file is bigger than others (6MB) because it has a lot of images. Player upgrade points is a huge mod, that completely changes the way you will play the game. Since creating COTF I've revisited this mod once more and fixed multiplayer experience due to many requests Since creating pup, i progressed a lot, and gained knowledge that allowed me to take modding to a next level. It was fun while it lasted, but its about time i stop updating this mod. Multiplayer! - exploiting your friends to.Thank you for using my first mod for such a long time. Mass-producing extremely flimsy (but cheap) rifles!.Spinning a windmill with a steam engine!.Transporting heavy equipment with a crane!.Modifying a revolver to accept machine gun ammunition!. Dragging your alcoholic friend out of a ditch with a winch!.Destruction! - ruining the environment with. Players may also contribute directly through a public GitHub repository, which contains base content for the game.”Ī 2D multiplayer sandbox combining faction-based gameplay with industry,īase building and RPG elements, featuring all sorts of joy such as. “The development is strongly community-driven - changes and new features are being discussed with the community on Discord, and are often changed accordingly based on feedback. How are you planning on involving the Community in your development process? “Yes, as the development progresses, the price will gradually increase.” Will the game be priced differently during and after Early Access? and various work-in-progress features accessible through creative mode, such as NPCs that can be commanded RTS-style, automation, modular vehicles and modding API!” Complex item customization system through blueprints, which can then be used to produce said items.PvP and PvE combat with a wide selection of weapons, ranging from swords, rifles to heavy artillery.Faction creation and ability to recruit other players.Mining, crafting, resource processing and basic automation.Fully destructible pixel-based terrain and construction system.Full singleplayer and multiplayer support (including hosting dedicated servers through a command-line interface).So far, among the already implemented features are: “The game is currently in alpha - some features are still unfinished and you may encounter few bugs. What is the current state of the Early Access version? Other future features include industry utilizing magical essences, chemistry and drug customization, expanded modding support, content creation tools and more.” “Far more content is still planned to be added - such as a Conquest gamemode, with multiple regions running simultaneously and matches lasting weeks. How is the full version planned to differ from the Early Access version? New content and features are being added every week, along with various improvements, optimizations and tweaks. “It is a mystery - though the development is going fairly quickly. After few months of steady development, it became available as a Patreon reward for players from the original community.ĭuring this phase, the game's development has progressed quickly - many new features were added and refined based on testing feedback, eventually including various tools for custom content creation, such as maps and mods.”Īpproximately how long will this game be in Early Access? In late 2020, development of standalone Territory Control 2 started - along with a custom engine built from scratch, written in C# and C. Over the years, it has become more or less a game-within-a-game, with a community of its own. “Territory Control originally started as a mod for King Arthur's Gold in 2016.
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